![]() With this option enabled those windows that have transparent or semi-transparent user interface will be correctly shown on the SplitCam scene - Make sure to syncronize settings of all sources referencing the same webcam - Correctly process XRGB image format - Avoid dead locks when reinitializing webcams - Reuse active webcams in the 'Add a webcam' dialog. This format is not fully supported yet Updated: - Dim instead of hide layers when editing tip notifications - When a full screen capture source is added to a scene try to restore the capture in case the monitor is disconnected and then reconnected again - Window capture source has a new option in layer's settings dialog: "Respect window opacity", which is enabled by default. Game capture sources are now saved with the project - Restore capture of Game sources after the game or SplitCam is restarted - Added partial support for H264 webcam format. ![]() The option is located in SplitCam Settings dialog on the Additional tab. The new defaults will apply only to newly created projects or newly added capture sources - Added support for capturing more Games, including those having anti-cheat protection - New setting: Enable/Disable WMF Frame Server. Existing projects will still be using the settings saved with those projects. ![]() New projects will be created with 1920x1080 scenes, sources will use 1920x1080 size whenever possible, and recommended settings for live streams are also default to FullHD resolution. New: - FullHD resolution is now the default resolution in SplitCam.
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